You are in an RPG world, or rather, earthrealm at the start, and run through different areas, going to markers to advance the story, picking up items, etc. Now, when I say you "go through" - I mean that literally. I'll be honest, I kinda liked the idea of picking up moves from other characters. You start as a young Shujinko and eventually, he gets old, but wise. That part of the game has you play as Shujinko, and you go through what is essentially a prologue to the story of this Mortal Kombat game. Some of them require keys, and those can only be found in the Konquest mode. Once again, the krypt is full of content, and there's a new twist to some of the unlockables. One of the new characters, Kira, in her alternate costume The konquest mode, in particular, is a highlight for me, although it may get annoying for other players since you can only unlock certain characters through that mode. It adds some depth to the gameplay, and some new features that fit in just fine with the violent motif of the series. Deception is definitely the peak of the PS2 era of Mortal Kombat for me.
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